![]() ![]() I apologize if this is all a bit daft and too obvious for many of you, just looking for a direction to which road to start on. I'm at a pivot point - assuming that cost is not an issue - between Rhino and Fusion360, which software should I learn? Which would put me in a better position for my goals? Realistic modeling is not so important to me as one of my best friends' whole career is about realistic modeling, so I would send my files over to him if I need them rendered this is one of the things that has irked my about SketchUp when I tried it years ago) solid modeling (I tend to think of things in terms of 'solid parts' so when two objects come together they are distinctly separate. ability to produce a 'rough' representation of the model so a client can use them in their own design plans without giving away construction specifics ability to run tests on the model for strength optimization with a library of data for materials being used ability to quickly produce drawings and sheets from the model ![]() output compatibility (if I need to send the files off to an engineer or a manufacturer) Being able to have 'parts' or other aspects of a working model adjust in size if another part gets adjusted (parametric) I plan and anticipate that designs would be outsourced for production and/or produced in my own workshop where available (using traditional tools where applicable, or CNC (multi-axis, waterjet, laser, etc.). done that to make my laptop vertical stand I'm a design engineer for a glass manufacturing company and we get oddly shaped cracked broken glass panels that need replacing quite frequently. I'm now at a point where I want to push myself into a career change and develop my own products which range from furniture to small, niche objects, with the occasional architectural design. Draw the form with pen over a paper leaf, scan it and vectorize it, import in fusion, scale it then bam you got it ). It's been a while, and I haven't been doing architecture since even though my design thinking is definitely coming from that offramp no matter what I'm working on. In instances where the forms are organic shapes without flat areas, it can be tough to figure out how to get started. which was at the time pretty limited and difficult). Select a start and endpoint to define a line segment. More or a line (keyboard shortcut L) Creates lines and arcs. To start, click the Create Form command on the right side of the create toolbar. ![]() Using T-Splines, you can quickly create organic shapes that would otherwise be difficult to make in the modeling workspace. I come from an educational background in architecture (Masters from one of the top design schools in the world), yet when I went to school 3D modeling was relatively 'new' - Maya was being pushed (which is/was *terrible* for actually making anything), and I ended up learning Form-Z. To add a coincident constraint we can either select The selection mode controls how objects are select when you drag in the canvas. In this article, you’ll learn design basics in Fusion 360 from opening an empty design to making a basic model. I'm hoping for a little advice from the community here since what I'm hoping to do for the rest of my life (I'm getting old) is a bit in-between industrial/product design, furniture design, and architecture. ![]()
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