![]() ![]() ![]() Around the midpoint in the story, just as I had got a handle on correctly positioning my units at the end of their turns, a new unique enemy was introduced that flings enemy units across the map, suddenly forcing me to think an extra move ahead. Persona 5 Tactica also does an excellent job of keeping combat fresh, introducing new mechanics, enemy types, and powers regularly enough to ensure things stay exciting right up to the final confrontation. In fact, the side quests outside of the main story literally are puzzles in this respect- most of them function as special challenges that require you to defeat up to 20 enemies within just one turn, helping to hone your instincts for normal battles. Every super-long combo streak felt like a puzzle I had personally cracked, tactically weighing up every angle, rather than just a flashy moment the game had handed me. Pulling off an All Out Attack feels so rewarding every single time-any time I managed to trap ten or more enemies in one go it was absolutely electrifying.Ĭhaining up to 15 moves in one turn using only three units never gets old either, particularly because it never feels too easy. By positioning downed enemies within the triangle formed between your units' positions, you can attack every enemy within said triangle at the same time. ![]() It also facilitates the use of what may be the most gratifying mechanic to pull off: the All Out Attack. The fact that your units can move infinitely within their allotted movement tiles before committing to an attack allows for a lot of freedom and experimentation, which in turn gives you the opportunity to find a way out of almost any situation, regardless of how dire things may appear. With the right skills, personas and strategy, it is often possible to chain several One More’s together in just one turn, allowing you to effectively wipe out all of the enemy’s units before they even manage to get two to three turns of their own. Any unit that downs an enemy will earn a One More and get an extra bonus action that turn, as well as being able to move a second time. The twist to the formula is largely rooted in the One More mechanic, a holdover from Persona 5 given a unique and extremely satisfying spin.īy either removing your enemies from cover, hitting them off of high platforms, or using your persona’s abilities to inflict status effects, your next unit will be able to “Down” the same enemy by employing a similar follow-up tactic. They actually end up feeling like even more well realised characters as a result, as they smoothly step into the role of sage and experienced advisors, imparting their hard-won knowledge of battling in the Metaverse to Toshiro and Erina.Ĭombat in Persona 5 Tactica is reminiscent of the XCOM series, with a top-down grid layout and a focus on tactical gunplay. And whilst the Phantom Thieves may have been relegated to supporting roles in the main story itself, they still all get their individual chances to shine. The menus and UI are just as impossibly slick, the cutscenes are beautiful, and the voice acting has never been better. Though it may shed many of the mechanics of Persona 5, it's certainly inherited the trademark flair, and long-time fans shouldn't be disappointed. Combat in Persona 5 Tactica is reminiscent of the XCOM series, with a top-down grid layout and a focus on tactical gunplay. ![]()
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